Design Iteration History
Changes: Description updated, Layout changed
Refinement: UI Improvements:
- Make the "WATCH" button larger and more prominent (60px height instead of 56px)
- Increase button shadow for more depth (0px 12px 24px rgba(218, 41, 28, 0.5))
- Make the scoreboard glass effect more pronounced (more blur, darker background)
- Improve spacing: Add 24px padding around scoreboard, 16px gap between elements
- Make team logos larger in scoreboard (32px instead of 24px)
Changes: Description updated, Layout changed
Refinement: UX Improvements:
- Move "WATCH" button to bottom-left corner (better thumb reach for right-handed users)
- Add loading skeleton state: Show pulsing placeholders while game data loads
- Improve empty state: If no live game, show "Upcoming Games" with schedule
- Add haptic feedback on button press (subtle vibration)
- Make scoreboard tappable to open full game details
Changes: Description updated, Layout changed
Refinement: Animation Improvements:
- Button press: Scale down to 0.95x with 150ms spring animation
- Button hover: Scale up to 1.02x with smooth 200ms transition
- LIVE badge pulse: Smooth scale animation (1.0 → 1.2 → 1.0) every 2 seconds
- Scoreboard fade-in: Stagger animation, logos fade in first, then score, then period
- Page transition: Smooth fade-in when hero section loads (300ms ease-out)
- Loading shimmer: Skeleton cards with shimmer effect while loading
Changes: Description updated, Layout changed
Refinement: Color & Polish Improvements:
- Darken background overlay gradient (more contrast for text readability)
- Brighten Rogers red accent (#E31837 → #FF1A3D for more vibrancy)
- Improve text shadows on scoreboard (stronger drop-shadow for readability)
- Add subtle glow effect to LIVE badge (red glow around badge)
- Perfect spacing: Consistent 16px margins, 12px gutters throughout